Call of Duty, a franchise known for its intense action and strategic gameplay, seems to be undergoing a significant shift. Longtime fans have noticed a trend: maps are getting smaller. This isn't just a minor tweak; it's a fundamental change that's impacting the entire Call of Duty experience. Are we entering an era of brain-rot maps designed for chaotic meat grinders, or is there a method to this shrinking madness?
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The latest installment, Call of Duty Black Ops 6, appears to be a prime example. A significant portion of its maps are so compact that they feel more like arenas than traditional battlegrounds. Maps like Payback, Babylon, Subsonic, and Scud offer little room for tactical maneuvering, instead prioritizing constant engagement and frenetic gunplay. And of course, the return of Nuketown, a classic chaos-inducing map, only reinforces this trend.
But why this shift towards smaller maps? To understand the present, we need to look at the past. Call of Duty 4: Modern Warfare was a turning point, introducing iconic elements like perks, killstreaks, and custom classes. Its 16 maps offered a diverse range of sizes, from the classic Crash and Showdown to the less memorable Strike. This era also saw campaign levels repurposed for multiplayer, like Crossfire and Brecourt, providing a mix of environments for players to explore.
However, one map from Call of Duty 4 would inadvertently change the course of the franchise: Shipment. Originally intended for internal testing, Shipment's accidental inclusion in the public build unleashed a wave of chaos. Its incredibly small size and broken gameplay became a surprising hit, leading players to embrace the high-octane, high-mortality experience it offered. This accidental success paved the way for a decade of increasingly smaller maps.
Following Shipment's unexpected popularity, subsequent Call of Duty titles introduced their own small-scale maps. World at War brought Dome, a map that captured the spirit of Shipment's frantic gameplay. Modern Warfare 2 followed with Rust, an instant classic featuring a central tower that encouraged daring sniper duels and gravity-defying trick shots. And then there's Nuketown, which has appeared in multiple Black Ops games.
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